![]() I have never achieved "painless," but with some grunt work and patching, I've often achieved "eventual success." Call it moving the goalposts, if you like, but I believe this is the state of the art, as we find it today. (I touch on related matters in a different question.) ![]() Sometimes it's something small enough that you can clean it up and move on, while other times it's bad enough to crash the app you try to load the model up in. There's always something screwed up after the transfer. Yes, I know this is what it was designed for, but I have almost never gotten two unrelated programs to agree on every detail about how to interpret a given COLLADA model. All answers are appreciated as this is a very urgent question!įirst, COLLADA is a terrible format for 3D model interchange. Is there any way to import a model directly from Sketchup into Cinema4D and have the model look exactly as it did in Sketchup as it does in Cinema4D? I've tried everything within my mind to fix this- I've exported under every possible format and setting but to no avail, and nothing in Cinema4D can seem to fix this either. Below is the model I noted earlier and the version of it in Cinema4D ![]() 3DS file from Sketchup in Cinema4D, though, almost none of my materials are importing correctly if at all, and when I try to reapply the materials to the areas which don't have the right materials I end up applying materials to the wrong areas as well as the ones I meant to. Recently I made a building in Sketchup based off of a real life picture from a client, and after about 3 days of solid work I'm finally finished the model. Most of the time it works, but on the odd occasion it doesn't export into Cinema4D as it looks in Sketchup. ![]() I Use Google Sketchup Pro 2013 for modeling in 3D, and then I export said models into Cinema4D for Rendering and tweaking the textures applied in Sketchup. ![]()
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